I consider myself a passionate, aspiring designer and am eager to learn new skills and techniques from those around me within the industry.
I enjoy hobbies such as gaming, moderate drawing and music which contributes to my inspirations when it comes to the designs and art direction which I produce but I am also open-minded to all types of design. With the completion of my degree, my excitement to be involved with the industry to learn, improve and enjoy what I am enthusiastic about is something I am looking forward to.
This was a project to showcase my design process and technicality. The concept and design was modelled and animated in Autodesk Maya 2019 then rendered with Arnold 3.1.2. The image I had while creating this project was a pop-up picture book with a twist of animations.
Some aspects of this project involved using unfamiliar program features such as rivet constraints and deformation which I used to rotate the assets like a conveyer belt.
I potentially thought of this concept's use as a short motion ident such as mobile advertisements, an insurance company or a road safety-related ident.
Gaming and film
I wanted to do a project utilising Houdini as it stood out as one of the most powerful tools to make special effects and generate efficient results. Using Houdini for the first time ever, I decided to create a procedural building asset - an asset where I have full control of its structure with the slide of a button.
What I want to achieve is to upskill and gain more knowledge which I can utilise in my future 3D projects with various styles to produce different results. I believe this will be beneficial to the gaming and film industries.